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Virtual reality has been on the market for quite some time now, but it’s still not as big as people thought it would be by now. However, this doesn’t mean that VR isn’t here to stay – it’s just taking longer than expected to get there. This begs the question of what will be the next big thing in metaverse? Will it be 3D avatars? Full-body immersion? High-end VR systems costing less than $1,000?
Come for Candy Crush, Stay for Real Estate: VR is all about virtual reality, obviously. Yet it’s easy to forget that Oculus has yet to actually release a consumer product; Palmer Luckey will be quick to remind you of that. But even without an Oculus Rift headset in your hands (or on your head), it’s possible to see how VR could come into play in more subtle ways.
Augmented reality has been a relatively slow-burning trend for years now, but recently it’s been experiencing something of a renaissance. The popularity of Pokemon Go brought mainstream attention to augmented reality (AR), and just last week Facebook announced that its camera would soon support AR effects. With all eyes on AR, there is no better time to learn more about what is sure to be one of technology’s next big things.
3D modeling is used by many AR apps to provide a more realistic user experience. An example of where 3D models are useful is with furniture or appliance shopping: imagine that you are able to see how a couch will look in your living room before buying it.
Visualizing furniture placement before buying with AR Furniture Apps
A 3D model is created based on a 2D image, which allows for much more detail than an image alone; you can use lighting and shadows to simulate real-world effects.
If you thought that mobile devices are too weak to power virtual reality experiences, think again. I tried a Samsung Gear VR demo at Mobile World Congress (MWC) last week and saw firsthand how it is becoming feasible for people to experience virtual reality on their mobile devices anytime and anywhere.
In April 2017, Deloitte Global predicted that by 2022, 15% of business-to-consumer (B2C) transactions will be conducted via VR, leading to about $1 billion in sales. This means that by 2022 VR shopping could represent a significant revenue opportunity.
The Future of VR and How Blockchain Will Legitimize the Virtual World
A growing number of VR startups have begun looking into blockchain. And with good reason: The technology behind Bitcoin is expected to revolutionize virtually every business sector over time, including real estate, manufacturing, financial services and of course—virtual reality. So if you’re hoping to get involved in virtual reality as a developer or entrepreneur, why not learn about blockchain now? You can find some interesting information here . . . (Info)
There are a number of things to consider when choosing an industry to disrupt. For example, is there a problem or difficulty that needs to be solved, or does your potential customer have an urgent need for your product or service? You also need to consider why these people don’t have what they want now. Why hasn’t someone else been able to solve their problem and fill their need?
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